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Dyson said that capturing the essence of a massively multiplayer game is similar in some ways to trying to capture the history of a sport, which goes well beyond maintaining records of the rules of play. "How do you preserve a record of baseball? You might collect written reports about games, videotape of gameplay. You're not keeping alive the game itself, but you're keeping alive a record of it," he said.But Scott has a more radical idea for truly preserving these online worlds as a sort of living history, Williamsburg-style. Maybe in a few decades, Scott said, we'll see "the colonial village model, where you hire people to walk around like 1990s assholes" in emulated versions of early MMOs.